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Tomb Raider Game Review

Review. Lara Croft ist zurück, aber das neue «Tomb Raider»-Game hat ein Problem. Frau Croft ist zurück und zeigt sich in «Shadow of the. Shadow of the Tomb Raider poster with Lara Croft sitting on a tree branch during a solar eclipse. Print size: 18 x 24″ • Printed on: Epson Stylus Pro with. Shadow of the Tomb Raider - Review. Sie turnt wieder auf den Gräbern der Toten.

Tomb Raider Game Review Rating Summary

Das neue Tomb Raider im Test: Lara Croft kehrt in dem neuen auf Konsole durchgespielt und verraten euch im nachfolgenden Review. TOMB RAIDER Game Review/Kritik & Gameplay Tomb Raider Release: März USK ab 18 Freigegeben Action-Adventure INHALT Die 21 Jahre. Review. Lara Croft ist zurück, aber das neue «Tomb Raider»-Game hat ein Problem. Frau Croft ist zurück und zeigt sich in «Shadow of the. Rise of the Tomb Raider Reviews Summary. Summary: Rise of the Tomb Raider is a fantastic sequel to the previous Tomb Raider game. Continuing and. idefabriken.nu Team-Wertung. Zum Abschluss gibt es noch unsere Team​-Wertung, welche gleichzeitig unsere offizielle TOMB RAIDER-Wertung. Shadow of the Tomb Raider - Review. Sie turnt wieder auf den Gräbern der Toten. Get and download Shadow of the Tomb Raider Video Game HD Wallpapers free stock images. Browse all our HD Images & Wallpapers and download for.

Tomb Raider Game Review

Shadow of the Tomb Raider - Review. Sie turnt wieder auf den Gräbern der Toten. Rise of the Tomb Raider Reviews Summary. Summary: Rise of the Tomb Raider is a fantastic sequel to the previous Tomb Raider game. Continuing and. TOMB RAIDER Game Review/Kritik & Gameplay Tomb Raider Release: März USK ab 18 Freigegeben Action-Adventure INHALT Die 21 Jahre. Shadow of the Tomb Raider poster with Lara Croft sitting on a tree branch during a solar eclipse. Print size: 18 x 24″ • Printed on: Epson Stylus Pro with. Das neue Shadow of the Tomb Raider ist der letzte Teil der greifen, beispielsweise bei Saving Content, Impulsegamer, GameSpew oder.

Tomb Raider Game Review A thrilling conclusion to Lara’s origin trilogy. Video

GameSpot Reviews - Tomb Raider

Tomb Raider Game Review Lara Croft's latest adventure is easily her best Video

Tomb Raider 2013 Review Tomb Raider Game Review Die Optik ist wahrlich Automatenspiele Casino. Für ein Konsolenspiel der aktuellen Generation sieht Tomb Raider sehr gut aus. Die PC-Fassung Poker Spiel dieselben atemberaubenden Panoramen und dieselbe spektakuläre Weitsicht, packt aber noch höher Stromberg Schauen Texturen, feine Beleuchtungseffekte, Anti-Aliasing und Tessellation oben drauf. Eine nette Möglichkeit ist zudem, dass man den Schwierigkeitsgrad individualisieren kann. Wenn das Spiel geradlinige Action inszeniert, geht es rund: In rasantem Tempo rennt Lara durch explodierende Tempelanlagen, rutscht auf dem Hosenboden durch die Stromschnellen eines Bergbaches oder stolpert durch Wolken aus Sägespänen, während um sie he rum ein abstürzendes Flugzeug ein Bergdorf Fenerbahce Stats seine Einzelteile zerlegt. Login Registrieren. Ihre Fähigkeit blutrünstig zu töten ist zwar nichts Neues, aber stösst doch irgendwie sauer auf, wenn man bedenkt, dass sie zu Beginn der Hauptgeschichte ein schlechtes Gewissen und Please Games besass, danach aber wieder ordentlich Pac Msn.

Though Lara sighs and whines a lot, her superhuman vitality would make Wolverine green with envy. User Reviews.

Write a Review. Positive: out of Mixed: out of Negative: 68 out of Graphic is the great one of this game.

It has one thing i freak out with negative thinking people it isn't that suck. And people who like this Graphic is the great one of this game.

And people who like this game. We aren't that fool. Why many cutscene will make you freak this game.

These game has many cutscene just like this game. This game is just insanely good. I was thinking it was just a hype, like Far Cry 3, Skyrim that I thought a little tedious , but no, this This game is just insanely good.

I was thinking it was just a hype, like Far Cry 3, Skyrim that I thought a little tedious , but no, this game is just the top 5 best games in this generations PS3, Xbox, PC , that soon the generation is over.

Awesome graphics, awesome dinamic, and I think the best was the sound, that was marvelous. People that are giving yellow scores is the "Uncharted" fans.

Altought I have to say I love Uncharted series, there's no match to Lara Croft and this games just raised the bars that Uncharted brought.

They're just jealous. At some points I got goosebumps playing the game. Well, if you have any doubt, don't waste your time, play this game now.

There's no way you can regret. Firsdt of all i must say it's my first 3rd Person adventure of this kind free camera positioning and shooter elements i ever played and the Firsdt of all i must say it's my first 3rd Person adventure of this kind free camera positioning and shooter elements i ever played and the surprise was a very positive one.

I recommend playing this even the shooting scenes with Gamepad, since it's more handy for climbing, jumping and exploring the area. It was designed for Xbox controller but i'm sure others will perform as well.

Neither good or bad: - Sometimes enemys are triggered by moving at a certain spot and can be avoided if you have a good gaming instinct.

They might apear as well on cleared spots where they can not have passed you during the gameplay. I mean Lara sometimes could just take out the gun and mow them all down, instead of getting nearly killed.

Sometimes traps are so obvious i wouldn't make the mistake she does. Falling might be not deadly enough I still haven't tested multiplayer but i loved killing rats and birds as well as the scavenging :D … Expand.

When you're actually allowed to play, the game is pretty fun. The problem is they have this nasty habit of throwing in awful QTEs all over the When you're actually allowed to play, the game is pretty fun.

The problem is they have this nasty habit of throwing in awful QTEs all over the place, some of which just require flat out memorization of the sequence to get through.

I'm docking points for that alone, because they should have known better. These latest games are absolute garbage. I cant tell you how disappointing they are, because there is a good game every 5 minutes that lets These latest games are absolute garbage.

I cant tell you how disappointing they are, because there is a good game every 5 minutes that lets you play it for about 5 minutes.. Thats the review.

Here's the expanded version: Survival game? Life threatening? Shrug it off. Maybe a cutscene where you have to remove a rusty metal whatever from whereever and never think twice about wading thru that water..

You'll notice that in the first 5 minutes, and every hour after Lara is new to this? She doesnt know how to kill or survive too well?

Only for the first 5 minutes. Action scenes? Good but overused. Honestly just set the controller down and walk away. Have a beer. The game will have killed you 20 times over in the meanwhile and restarted you.

No button presses necessary. No consequences. No difficulty. They spam the buttons until you get used to it. THen they switch it.

The first hour? Next hour? X-Boks button. Good lord this game sucks, squeenix ruins everything it touched in the early s.

Your options for traversal have been expanded by the acquisition of rope arrows that allow you to pull down certain doors and affix zip-lines to particular posts.

There are letters and relics to find, and secret tombs to plunder for bonus skill points. Tomb Raider becomes about gentle exploration for a while, and there's nothing particularly traumatic about it.

It's very, very pretty. You forget about the multiple times you watched Lara's throat be ripped out by a wolf because you kept fumbling a quicktime event.

You stop wondering if pressing the buttons to make Lara go through this carnival of horrors is not an act of cruelty in and of itself.

The memory of that first traumatic kill fades as you kneel behind another piece of waist-high cover to ping arrows into the cranii of obliging brotherhood warrior after obliging brotherhood warrior.

When the game gives up on being a story about a young woman having an absolutely terrible time, it improves. It relaxes back into the series' matinee adventure comfort zone, and some of its later set-pieces are genuinely spectacular as a result.

The quality of the writing varies. Conversations between Lara's fellow survivors are believable despite their rote characterisation: nerdy twenty-something male, tough black woman, untrustworthy TV personality, spiritual Maori, and so on.

Lara herself is the game's standout success, particularly when she stops running and decides to take direct action: the perceptible change she undergoes is a good example of writing, performance, and animation working together to create a sympathetic and admirable person in place of a fantasy.

The game spits out some real eye-rollers, though - it's honestly a miracle that Lara can find anything to fall off given the amount of scenery the villain manages to chew through in his relatively brief screen-time.

Enemy chatter doesn't fare much better. I can think of a number of things I might say if I suddenly found myself with an arrow in my sternum, and "damn, she's a good shot!

The real weakness of Tomb Raider's storytelling, though, is its failure to express its big ideas in the way it plays. Lara receives two pieces of advice repeatedly during the game: 'trust your instincts' and 'keep moving forward'.

Both jar with the reality of what Tomb Raider actually wants you to do. Trust that this type of craggy rock will always be climbable, that these barricades will always yield to your rope arrows, that this particular type of scenery will always be flammable - and that you should always do all of these things because that's why they're there.

Trust your own instincts and you risk throwing the game off its rhythm. In Tomb Raider, acting with initiative carries a payload of risk akin to heckling at a comedy show.

You'll either be punished, or - worse - you'll puncture some meticulously preconceived bit and cause the whole thing to deflate. There's a combat section midway through where you can either fight through a narrow canyon or sneak past on an elevated route.

While shimmying across a beam above a pair of Solarii cultists I made the choice to jump off and attack them, figuring that I had the advantage and that the salvage I would gain from killing them was worth it.

I pressed the button to drop and Lara fell stiffly to the ground. The camera moved into the canyon at an angle it wasn't designed for, and, trapped in Lara's picking-herself-up animation, I couldn't respond fast enough to attack before I was gunned down.

If I'd stuck to the stealth route the game would have continued to animate beautifully: if I'd opted for a gunfight the camera would have known where to be.

I made a choice that the designers didn't anticipate and the game could not adapt to support it. As long as you don't forget which button press goes with which bit of the environment, the island will ensure nothing truly terrible happens to you.

This obliging design is why Tomb Raider succeeds as a lean-back-and-watch-the-fireworks platformer, but the dissonance is undeniable.

You're told that you're seeing a person discovering their strength: what you're shown is someone discovering that the god of zip-line placement loves them very, very much.

You're encouraged to hunt and explore in order to maximise the amount of new skills and equipment upgrades you receive, but neither progression path is rewarding.

The power you can gain in this way is carefully prevented from altering the pre-planned flow of the game: there's no way to earn a new traversal skill before its time, for example.

In its place are shallow upgrades to the amount of loot Lara receives, or the amount of experience she gets for certain types of kill - and effectively all these do is allow you to level up faster.

A few skills do alter the flow of combat, but only in minor ways: headshot indicators are helpful but inessential, ammo capacity upgrades are superfluous in a world where every new body you create can be looted for a fresh clip.

The areas where Tomb Raider comes together are those where you're given more freedom. When the circumstances are right, Tomb Raider becomes a decent if narrow stealth action game, and figuring out how to silently eliminate the maximum number of enemies before being detected is satisfying and says something about the person Lara is becoming.

A scattering of optional tombs offer exploration and puzzle challenges that encourage improvisation with the game's robust physics system.

Most can be cleared in a couple of minutes, but their solutions feel like they originate from your actions in a way that the rest of the game withholds.

Multiplayer takes the singleplayer's rock climbing and zip-lining and applies them to a competitive team shooter, adding trap-setting and limited environmental destruction for spice.

It's host-based, rather than running on dedicated servers, and I had problems with rubberbanding even on a fast connection.

When it does work, the majority of the players I encountered found it more effective to strafe around with an assault rifle than make use of any of the more distinctive features.

Positive: out of Life threatening? We meet Lara as part of an archaeological reality television showheading Footbol24 in search Bbl Euroleague a mysterious lost civilization called Yamatai on a ship called the Endurance. Crystal Dynamics took a risk that won't appeal to Laura Ashley Foundation orthodox fans, but all in all the developers have succeeded. Looks nice, but adds nothing to the game. You forget about the multiple times you watched Lara's throat be ripped out by Books Of Ra Gratis wolf because you kept fumbling a quicktime event. When the game gives up on being a story about a young woman having an absolutely terrible time, it improves. These latest games are absolute garbage. Tomb Raider - Oni Warrior Battle. Graphic is the great one of this Slots Casino For Pc. After all, you never see Batman sweat and, despite his grumbling, Nathan Drake tends to be very well-adjusted to what he has to endure. Critic Reviews. WHY Online Casino Tipps Und Tricks Tomb Raider is a taut re-imagining of the iconic Lara Croft as a more vulnerable but increasingly empowered heroine. The camera moved into the canyon at an angle it wasn't designed for, and, trapped in Lara's picking-herself-up animation, I couldn't respond fast enough to Top Museen Berlin before I was gunned down. I made a choice that the designers didn't anticipate and the game could not adapt to support it. Home Reviews. None of the desperation you feel on the part of Lara or the Solarii true believers comes through in the middle of a Team Deathmatch. Once I get the chance to evaluate the game's online modes, Spielothek Mainz will update this review. Tomb Raider Game Review

Tomb Raider Game Review - Meistgelesen

Schau in die aktuelle Ausgabe. Abbrechen Ja. Alleine was da alles in dem Dschungel vorhanden ist, was da kreucht und fleucht, ist eine Wucht. Einmal habe ich drei Kindern dabei geholfen, eine Schatzsuche zu absolvieren. Die Balance zwischen der aktiven Lara und der Dame in den Zwischensequenzen ist oft nicht vorhanden. Dazu wird ein Soundteppich darüber gelegt, dass man öfters einfach nur stehen bleibt und der Flora Lustige Kostenlose Videos Fauna lauscht. Gesendet Die beiden Print-Redakteur Peter Bathge und Viktor Eippert haben den Serien-Neustart bereits auf Konsole durchgespielt und verraten euch im nachfolgenden Review, ob Flash Dating Sim das Warten auf die hübsche Test Erfahrung gelohnt hat. Kostenlos Toggo Spielen passender Name, denn auch im jüngsten Spross Mr Green Casino Promo Code Reihe, der zudem als Neustart der Erzählung um die taffe Amazone Lara Croft herhält, kriecht ihr gelegentlich Slot Machine Pearl Gratis antike Grabanlagen und durchstöbert die Überreste einer vergangenen Zivilisation. Generell hat das Spiel ein Problem mit der Charakterentwicklung, Casino Online Spielen Bonus Ohne Einzahlung sich dem Gameplay regelmässig unterordnen muss. Alle Areale sind detailliert, laden zum Verweilen ein, die Licht- und Schatteneffekte sind eine Freude fürs Auge und es gibt viel zu entdecken. Auch sein Outfit darf man anpassen und gleichzeitig in seine Fähigkeiten investieren. Tomb Raider Game Review

Tomb Raider Game Review - Top-Themen

Während es einige alternative Wege gibt, punkten vor allem die kleinen Dörfer mit vielen Möglichkeiten, wo man Verweilen darf. Das gefährliche Spiel von Trumps Republikanern. So ganz blickt man auch nach Spielschluss nicht durch.

But that dread makes the play of the game feel deeply satisfying. I grew to love the bow and arrow intensely in Tomb Raider , so much so that it was still my go-to weapon even after I'd gotten a shotgun and a grenade launcher add-on for my rifle.

Lara spends so much of the game with wracked nerves and hiding from bigger, more vicious male aggressors. The bow gives you a way to weaponize all that angst.

I always tried for headshots, to make sure the awful bastards shooting at me went down as egregiously as possible. Kotaku video editor Chris Person did the same, only he aimed for the crotch.

Either way, pulling the string taut and letting fly feels like dishing out comeuppance. Take the oppressive mood, the women-centric plot and the intimate nature of Tomb Raider 's violence and this feels more desperate than any Uncharted game.

There isn't as much dissonance between the narrrative and the play. You'll believe in what's at stake and in the need to come out on top.

Initially, players will have to weather too many incredulous and affirmation-style statements—"Oh, God, what am I doing? Despite that, Lara winds up feeling like a sacrificial lamb on the altar of commercial video games.

This is a video game icon becoming who she needs to be to stay alive and you're privy to an exhausting rebirth.

Even when you come to the end of the game, you desperately hope that you and Lara will never, ever have to go through anything like that again.

Even if you know nothing about the earlier controversies that swirled around this game last year, it's impossible to play Tomb Raider and not breathe in all the subtext in its atmosphere.

It's irresistibly ripe for interpretation: a cult of violent, trapped men forming around the myth of a vengeful Sun Goddess and a young, outmatched woman who gets bruised ad infinitum on her Hero's Journey.

On its face, Tomb Raider doesn't appear to be about the portrayals of female characters in popular entertainment.

But it's certainly ready to be read that way. That layering—like the overall shift in tone—serves to gin up the experience in a counter-intuitive way.

It's the kind of feel-bad that feels good. If you miss the old Lara, you're compelled to finish this title to get her closer to the snarky, actualized persona of the PS1 era.

In the game, Lara has been a doubter of the tales her father brought back home with him. The truth here is that this game is a finely crafted reboot, one that ensures that Lara Croft herself won't become a relic of the past.

It's gloomier, yes, and laden with a thick sheen of meta-awareness. This new origin story throws more trouble at its heroine than ever before.

But the changes folded into this Tomb Raider add a turbulent urgency that the old adventures lacked. We're left with a Lara Croft that we know better.

She can handle what's coming, especially when it looks like she can't. Note: Tomb Raider offers online multiplayer but I hadn't yet sampled the experience at press time.

Once I get the chance to evaluate the game's online modes, I will update this review. Tomb Raider 's multiplayer offering is a lot like its single-player campaign.

It's filled with variations of match types and progression systems that you'll see in Call of Duty, Battlefield 3 and other shooter-centric playgrounds.

Just like in loads of other games, you earn XP for nearly everything you do and memorizing the maps is key to success in Tomb Raider multiplayer.

But, while both halves of Tomb Raider are built on familiar foundations, the multiplayer lacks the set-up and urgency that makes single-player play so satisfying.

None of the desperation you feel on the part of Lara or the Solarii true believers comes through in the middle of a Team Deathmatch.

There's a slight bit of reward for exploration in multiplayer, in the form of salvage that you find. You need salvage to purchase new weapons and skills.

You can have an Offensive Skill and an Survival Skill active while you play, letting you suffer less damage from certain weapons or earn more XP for finding salvage.

You're playing to level up a character and earn unlocks. That's about it. If you want to play as Lara or other important storyline characters in multiplayer, you'll need to farm enough XP to unlock them.

The experience was stable enough and I had no trouble finding matches. Is it fun when you're playing a group that's found its groove?

But it never felt special. It would've been great if the design of the multiplayer organically encouraged more co-operation but instead I experienced the same kind of chaos found in all too many competitive shooters.

The design of the levels is wonderful, though, with ziplines, twisting, branching footpaths and oodles of foreboding energy throughout. Two modes have slightly interesting imbalances built into them.

Cry for Help has the survivors gathering batteries for three radio transmitters that they then need to activate and defend.

All the Solarii need to do in this mode is steal 20 batteries. Rescue makes the survivors hunt down medical supplies and return them to a base while Solarii are only able to kille the opposition with melee strikes.

Team Deathmatch and Free For All are what you'd expect. There's noting like playing through a campaign full of well-crafted emotional trials to make multiplayer feel like a fumbly add-on.

Loads of other narratively ambitious games have impaled themselves on the supposed necessity of online competitive modes. Sadly, it's a trap that Lara Croft can't avoid either.

I rarely just feel this way, but I hope this game tanks. All the real classic characters have survived this long on the strength of gameplay.

After all these years, a Mario game is still recognizably a Mario game. The same can be said of the Zelda series. This is not Tomb Raider. This doesn't feature the same action as the older games, they've fundamentally changed the character.

This is Square Enix trying desperately to recoup what they spent on an iconic character who was past her prime in the industry. The whole cover shooter with multiplayer seems a bit lowest common denominator to me, on top of the fact they're relying on all the hype generated by reboot to move the game.

It's eight days from launch and I still hear about it in articles like this exclusively. I hope this game tanks and Square is left with the options of finally letting the franchise die, or rebooting it for the third time since they bought it.

Black Friday Is Almost Here! Click here to browse! The A. Evan Narcisse. Tomb Raider is a mature experience featuring a young, strong woman who - armed with grit, determination, and intelligence - rescues not only her friends but herself as well.

All this publication's reviews Read full review. Rebooting Tomb Raider is the best thing that could have happened to the series.

The game is full of story-wise emotions and superbly directed action scenes, and it still has a very strong human factor. I'm rarely this positive about a game.

Crystal Dynamics took a risk that won't appeal to some orthodox fans, but all in all the developers have succeeded. The most important thing to know is this: the new Tomb Raider is one of the best action-adventure games I have ever played.

PC Master Greece. The new incarnation of the iconic Lara Craft might very well be one of the best games out there right now. All this publication's reviews.

PC Games. Yet the puzzle physics are cool, the exploration of the island is rewarding and the much-improved combat is easily one of the biggest steps forward for the series — too bad there is sometimes too much of it.

But with its excellent controls, engaging heroine, thrilling combat, and fascinating setting, it doesn't need to.

Lara may be covering some previously charted territory here, but Tomb Raider is so well-crafted, you won't mind at all. Although it never fully finds its identity, this is a game and a story worth seeing through.

Riot Pixels. A bottomless chasm separating the story and the gameplay is the biggest problem of this Tomb Raider.

Crystal Dynamics rebooted the series with an origin story. The developers wanted to show us how Lara learns to kill — first animals, then humans — in order to survive, how the hardships of the Yamatai island will make her into the tomb raider well know and love.

Though Lara sighs and whines a lot, her superhuman vitality would make Wolverine green with envy. User Reviews. Write a Review. Positive: out of Mixed: out of Negative: 68 out of Graphic is the great one of this game.

It has one thing i freak out with negative thinking people it isn't that suck. And people who like this Graphic is the great one of this game.

And people who like this game. We aren't that fool. Why many cutscene will make you freak this game. These game has many cutscene just like this game.

This game is just insanely good. I was thinking it was just a hype, like Far Cry 3, Skyrim that I thought a little tedious , but no, this This game is just insanely good.

I was thinking it was just a hype, like Far Cry 3, Skyrim that I thought a little tedious , but no, this game is just the top 5 best games in this generations PS3, Xbox, PC , that soon the generation is over.

Awesome graphics, awesome dinamic, and I think the best was the sound, that was marvelous. People that are giving yellow scores is the "Uncharted" fans.

Altought I have to say I love Uncharted series, there's no match to Lara Croft and this games just raised the bars that Uncharted brought.

They're just jealous. At some points I got goosebumps playing the game. Well, if you have any doubt, don't waste your time, play this game now.

There's no way you can regret. Firsdt of all i must say it's my first 3rd Person adventure of this kind free camera positioning and shooter elements i ever played and the Firsdt of all i must say it's my first 3rd Person adventure of this kind free camera positioning and shooter elements i ever played and the surprise was a very positive one.

I recommend playing this even the shooting scenes with Gamepad, since it's more handy for climbing, jumping and exploring the area. It was designed for Xbox controller but i'm sure others will perform as well.

Neither good or bad: - Sometimes enemys are triggered by moving at a certain spot and can be avoided if you have a good gaming instinct.

They might apear as well on cleared spots where they can not have passed you during the gameplay. I mean Lara sometimes could just take out the gun and mow them all down, instead of getting nearly killed.

Sometimes traps are so obvious i wouldn't make the mistake she does. Falling might be not deadly enough I still haven't tested multiplayer but i loved killing rats and birds as well as the scavenging :D … Expand.

When you're actually allowed to play, the game is pretty fun. The problem is they have this nasty habit of throwing in awful QTEs all over the When you're actually allowed to play, the game is pretty fun.

The problem is they have this nasty habit of throwing in awful QTEs all over the place, some of which just require flat out memorization of the sequence to get through.

I'm docking points for that alone, because they should have known better. These latest games are absolute garbage. I cant tell you how disappointing they are, because there is a good game every 5 minutes that lets These latest games are absolute garbage.

I cant tell you how disappointing they are, because there is a good game every 5 minutes that lets you play it for about 5 minutes..

Thats the review. Here's the expanded version: Survival game? Life threatening?

Tomb Raider Game Review

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